In July’s Hammer of the Month contest, we asked for epic Sledgehammer Games/MW3 themed pictures from our fans. We wanted it to be a photo that represented Sledgehammer Games in the most interesting way.
We received a lot of great submissions. Some serious. Some funny. Some just plain wacky. Yup, these are our proud fans and you are all winners in our book! Unfortunately we can only choose one winner to receive the HotM title.
So without further ado, July’s Hammer of the Month contest winner is…
You’ve just won a signed signed MW3 poster from the development team at Sledgehammer Games! Hang it with pride!
Thanks to everyone who participated. Here were some notable runner ups:
Submitted by Lucious Law
Submitted by Dylan Stembridge
Submitted by Glen Schofield
Look out for the August Hammer of the Month contest to be announced real soon!
Written by Guy Beahm
Kyle West, Community Manager for Call of Duty community website Digital Warfare 24/7, made an unboxing video of the Tool Box of Chaos. The Tool Box of Chaos is the mystery prize for our Hammer of the Month contests.
So, what did Kyle and the gang at Digital Warfare receive for winning the June contest? Watch to find out:
Thanks for the video Kyle! We hope you enjoy the Sledgehammer Swag and Turtle Beach PX5 headphones.
Remember guys, there are still a couple days left to get your entry in for July's Hammer of the Month contest. Find out how to win a signed Call of Duty: Modern Warfare 3 poster here: http://sledgehammergames.com/blog/view/41
Written by Guy Beahm
Hard to believe it's been two years since we formed Sledgehammer Games. Since then, some of the most passionate and talented developers I have ever worked with have taken a chance with us. It means so much to Michael and I to have such a dedicated group to work with. It didn't take long for Activision to realize the talent here and offer us the opportunity of a lifetime - working with Infinity Ward on Modern Warfare 3. For that we are extremely appreciative.
We have so many people to thank, but none more than our families and friends who support us no matter what. You allow us to follow our dreams and turn our passion into a career. You are there for us and your patience during the final months of a game is what helps make a good game great. We are eternally thankful.
It's been an amazing 24 months for Sledgehammer Games, but we're just getting started. We make games for a living and we work for a great company that has given us opportunities we could only dream of. Today we are laser focused on MW3 and delivering the best game of our lives for the millions of fans who have embraced us.
The sky is the limit for this talented team. I know I speak for Michael when I say we are two of the luckiest guys in the game industry.
Written by Glen Schofield
In your Coronado blog you mentioned two books you read about the Navy Seals. Can you tell us more about how you research to make your game realistic? Are there other books you recommend? What movies do you guys watch for inspiration?
- James, from Vancouver WA.
Finally, a Q of the Week that isn't "Where the #$%& is the #MW3 Spec Ops video?" ;) The answer to that is still: "Coming, promise."
On to your question!
Authentic interactive representations of modern military conflict are a cornerstone value of the Call of Duty franchise. Sledgehammer Games has a lot of experience in the FPS genre, as well as years of built up knowledge of modern combat and tactics. Many of the developers here at Sledgehammer Games, me included, have been developing First Person Shooters for more than a decade. We are all rabid FPS gamers. Some members of the development team have past military experience we draw from directly. Military strategies and technology move forward at remarkable rates though. While we draw heavily on the team's existing knowledge base and IW's long established track record with Call of Duty, we also invest a lot of energy in staying up to speed on the very latest military advances.
One of our best research tools is working closely with specialized experts, both active and retired, from different branches of the US Military including the Navy Seals and Delta Force. We work closely together on many aspects of the game design, and they have been useful in leveraging their contacts to set up offsite activities that put us straight into the boots of today's soldiers. Recently some of us were able to fly a Marine training mission in a V22 Osprey, for example. For our audio team, animators, artists and designers, it gave us an incredibly intimate and up close view of one of the most advanced exfil vehicles in action today. On another research trip, we got exclusive access to the Navy Seal BUD/S training facility at on Coronado. More details about that trip can also be found here: http://www.sledgehammergames.com/blog/category/modern-warfare-3
We read a ton of non-fiction accounts and consume tons of films, both documentaries and fictional military movies, at an incredible rate. Fortunately for us, the Navy Seal's take down of Bin Laden has resulted in a wealth of Spec Ops articles and books flooding the market. My "to read" stack has grown nicely since May. The books in my office, which represent just a fraction of the library at Sledgehammer Games, are consistently changing as I find new books to read and lend books out to others. Currently, the collection includes:
Our studio kitchen big screen cycles a nonstop parade of inspirational movies and key research films. Some of the studio favorites include Black Hawk Down, the HBO series Generation Kill, Hurt Locker, and Full Metal Jacket, to name a few. We also pull from other film genres for inspiration as well. Glen, who tends to have trouble comprehending big words, has a pretty impressive collection of reference films piled high in his office.
Honestly, that's just a snapshot of some of the high level research we do. Each department in the studio dives deep into research specific to their parts of the game. Your question sparks a great topic and we are looking to dive deeper into the subject via our blog. Keep your eye out. More good stuff is coming.
Written by Michael Condrey
Welcome to Hammer of the Month, July 2011 Edition!
If you’ve watched the video above, you already know what’s up for grabs in this month’s contest:
It might be an autographed MW3 pre-order poster from all of us here at Sledgehammer Games! Maybe... if you are worthy. Also, the box of chaos may or may not have something in it for the winner. It tends to have a mind of its own.
So how might you be worthy?
Submit a Sledgehammer Games/MW3 themed photo with you in it. Not just any photo, but the one that represents Sledgehammer Games in the most interesting way. Condrey just started hiking to the top of Machu Pichu with a camera and a sledgehammer, so the competition is going to be tough. Can you beat him with your creativity? Well, get to it. My bet is on our community so make me proud. We'll see in a month.
Submit your photo to email@example.com
(Only one photo can be submitted per email account)
Deadline: July 31st, 2011
Good luck! July’s Hammer of the Month contest is on!
Written by Guy Beahm