Aaron Halon

Senior Development Director

As an artist, Aaron started his career creating storyboards and UI graphics on various projects in Seattle including The X-Files Game. As a hobby he created Doom and Quake maps which opened a door at Cavedog Entertainment as a level designer. This ultimately lead to a decade spanning career at Electronic Arts: Visceral Games. At Visceral Aaron worked on several James Bond games as a Lead Level Designer, and a Development Director on Godfather 1&2 and Dead Space 2.  Aaron Joined Sledgehammer Games August 2009 and his favorite pastime is camping.  In Overgrown.  With the Barrett.


Legal     Terms of Use     Privacy Policy     ESRB.org

© 2010 Activision Publishing, Inc. Activision and Sledgehammer Games are registered trademarks of Activision Publishing, Inc. All rights Reserved