The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.
Weapons
Bundles
Equipment
Private Matches
Stability
Bug Fixes
Bug Fixes
Spawns
Perks
Cold Blooded
Weapons & Attachments
UI/VFX
Private Match
Artifacts
Bug Fixes
Weapon Balancing
Adjusted CDL Recipes with the following:
Bug Fixes
Bug Fixes
Stability
Spawns
Weapons & Equipment: Bug Fixes
Weapons & Equipment: Balancing Changes
Maps
UI/UX
Survival Gameplay
Locations
New Feature
Artifact Upgrades
Pack-a-Punch Camos
Weapons
Weapon Unlock Challenges
Support Weapons
Stability
Using Daniel's alternative skin will no longer crash the game
Seasonal Challenges
Progression for Seasonal Challenges is now visible, active, and tracking
Weapons
Bug Fixes
Riot Shield now blocks front-facing damage and bullets will not penetrate
The Firefight Blueprint has been fixed to remove light coming from the front end of the barrel and parts of the optic
Kar98K Hunter incentive skin no longer causes the gun to aim down the iron sights instead of the attached scope
Top Break muzzles no longer jump on reload
Corrected Loadouts using 7 Round Mags so the total ammo count is divisible by 7
Addressed multiple issues with charms in a QOL pass
Weapon animations have been polished and some glitches have been resolved
Balancing
Challenges
Panzerfaust Challenge has been changed from destroying aerial streaks to longshot kills
Weapons
Kar98k & Type 99
When using a lower caliber magazine, these weapons will now retain the ability for One-Shot-Kills when landing chest shots
Top Break
No longer reduces damage, but range reduction increased
Gorenko Anti-Tank Rifle
The default scope will no longer heavily obscure player vision when meleeing with the bayonet
Attachments
Melee range has been reduced for Bayonet when Reach Kit Perk is applied
Camos
Double Barrel
Corrected wording in the Death Artist Challenge to say “16 Gauge Mag” instead of “12 Gauge Mag”
Assault Rifle Alpha
Camos now show proper progression
M1 Garand
Camos now show proper progression
Cross-progression
Master Ribbons data from Cold War will now be imported and reflected in Vanguard
Getting kills in Warzone now counts toward challenges in Vanguard
Killstreaks
Mortar Barrage
Increased damage dealt by the Mortar Barrage Flare
Mortar Barrage has been tweaked to make deployment less difficult
Maps
Paradise
Fixed several out-of-map exploits
Fixed instances of unnatural hitching when jumping against ramped walls
Radar
Fixed issue which made some doors indestructible
Fixed out-of-map spawns and exploits
Desert Siege
Spawn tuning to reduce instances of spawning close to enemies
Fixed a rendering issue that resulted in intense fog for some players
Blinking texture issues have been fixed in several locations
Bocage
Bullet penetration issues for certain walls have been fixed
MK2 Frag Grenade blast radius no longer affects players who should be protected by walls
Red Star
Fixed a bug that resulted in lighting effects following the player like a spotlight around the map
Berlin
Distracting and graphically incorrect shadows no longer appear under light fixtures
Numa Numa
Removed invisible geo in Numa Numa that blocked bullets midair
Gavutu
Fixed an issue in which an invisible wall remained after it was destroyed
Demanysk
Demolition and Tactician Perks now operate as intended
Sub Pens, Castle, Oasis, Das Haus
Fixed out-of-map exploits
Modes
Control
Control is now live!
Champion Hill
Players will no longer crash out of Champion Hill Duos, resulting in the closure of the entire game
Players can now access Scoreboard and Spectate Mode
UI/UX
Users will no longer get errors saying they don’t have Crossplay permission when attempting to add other consoles to a party
Flairs now appear with every Prestige level-up, and XP bars should reflect Prestige progression
Duplicate Prestige icons have been fixed
Fixed a progression blocker in the Lady Nightingale level caused by an unresponsive character
Objectives
Purge
Visibility improved in low light areas, making it more visually clear when capturing Control Runes
The progress bar no longer overlaps various notifications such as Challenge Completions, Rank Ups, Weapon Level Ups, and more
Professor Krafft will now acknowledge Purge objective completions
Perks
Fiendish Fortitude
Health bonuses have increased for all tiers, capping out to 300 health (up from 200)
Diabolical Damage
Critical damage bonuses have been increased for all tiers, capping out to 200% damage (up from 175%)
Covenants
Brimstone
Brimstone no longer damages zombies when the player is downed
Brimstone has been adjusted to now only deal damage to zombies that are in the player’s line-of-sight
Dead Accurate
Launchers now work as intended with the Dead Accurate Covenant
Swift Vengeance
Updated the description of Swift Vengeance to reflect that only weapon damage is increased with the use of this Covenant
Knives now work as intended with the Swift Vengeance Covenant
Bloodlust
The melee damage multiplier and amount healed per hit have been reduced
Weapons
Addressed an issue where weapons obtained from crates briefly displayed the wrong model when dropping
Addressed an issue where some Mystery Box weapons would appear with their magazine detached from the weapon
Addressed an issue that prevented players from loading into a match with their preferred custom reticle
Addressed an issue that incorrectly identified some Launcher damages as critical hits
Armor
Armor Plate drop rates have been increased
Tier 2 and Tier 3 Armor durability and damage reduction have been increased
Enemy Health Cap and Damage Adjustments
Enemy health caps have been reduced by 25% at high rounds
Enemy health caps and damage ramp up more slowly as players progress through higher rounds
Enemy Spawning
Fewer walker zombies spawn in early rounds, and walker zombies are now phased out sooner
Gameplay
Portals will now provide players with an opportunity to visit each destination before giving an option to return to the same location
Closed various exploits that prevented players from taking damage from zombies
Challenges
Melee Camo Challenges have been adjusted to count kills, not eliminations with the exception of Sturmkrieger Challenges
UI
Zone names have been added in places where they were absent from the map.
The in-game scoreboard now shows the player in the correct ranking.
Addressed an issue with overlapping scoreboard UI
Audio
Addressed an issue in which Operator and Announcer voice communications could compete with each other
Subtitles / Text
Multiple fixes for subtitles when players select the English language setting
Multiple fixes for voice lines and subtitles when players select the German language setting
Multiple fixes for text descriptions when players select the Brazilian Portuguese language setting
Multiple fixes for subtitles when players select the Polish language setting
Stability
Addressed an issue that would sometimes kick a player to the main Zombies menu when Copying and Replacing loadouts
Various stability fixes
Note: To maintain stability, weapon balancing changes that were planned for Dec 9th have been moved to a later date.
Modes
Shipment
Adjusted spawn logic to reduce spawn traps
Stability
“Server Snapshot Error” bug that resulted in being kicked from matches has been fixed
Weapons
Shotgun shots now correctly hit the front of enemies wearing stowed shields
Clans
Banning users from clans no longer results in an error
Killstreaks
Mortar Barrage
Improved visibility by reducing full screen smoke effects. As a result, players need to be closer to the barrage to be affected
UI/UX
2XP splash icons now appear when 2XP is set on specific platforms
Progression
Match progression bar now displays the accurate current level of the weapon
Gameplay
Weapons
Field Upgrades
Killstreaks
Field Upgrades
Challenges
Progression
Maps
Clan
Menus
Performance & Connectivity
Progression
Pack-a-Punch
Gameplay
Stability
03.31.23