08.24.17

Welcome to the Call of Duty: WWII Private Multiplayer Beta!

by Sledgehammer Games

The Call of Duty: WWII Private Multiplayer Beta is finally here! At the studio, we’ve been combing through all the Reddit threads and Twitter replies you’ve been sending our way, and we can’t say this enough – we’re extremely grateful for your support!

While this is just a small part of the full Multiplayer experience coming in November, it’s an opportunity to test core gameplay systems and collect feedback at scale. With your help, this MP Beta will set us up for an amazing launch in November.

If you experience technical issues, please check with the Customer Support team at Activision, who stands ready to help get you back on track. You can contact them at @ATVIAssist on Twitter.

For code redemption questions, check out www.callofduty.com/beta for a full FAQ with tons of information.

If you notice anything that doesn't seem right while you play – and we expect that you will, since issues and bugs will always arise during a Beta – please comment on our Reddit thread so we can log it and work to address it.

Lastly, we’ll also be providing a Beta Web Survey for feedback on your overall experience of the Private Multiplayer Beta.

Check back here for updates throughout the next days and weeks ahead. Rally your squad and enter the fight!

We’ll see you online soon!


UPDATE, AUGUST 26TH: 

Thank you for all the awesome, valuable feedback on the Private Multiplayer Beta. We’ve been really impressed with everyone’s progress so far! So impressed, in fact, that we have now raised the level cap to 25! You’ll now have unlockables such as the Bouncing Betty Lethal, Fighter Pilot Scorestreak, and more available. Let us know what you think!

We've been actively tracking feedback, and have noticed some common trends that we'll begin addressing on the dev side. If you missed it last night on our Reddit thread dedicated to community feedback, here are some notes that we posted. We'll be actively working to address the trending feedback items below:

  • We love the positive reactions to the new overhead camera esports feature. In response to feedback about visibility of objectives, especially Hardpoints, we are currently working on solutions for launch.
  • Some players are reporting getting trapped in an update loop after they are prompted to restart their game to complete an update of the client. We have been resolving these through basic troubleshooting and are investigating further steps.
  • You have asked about a color blind setting in the menu. While not in the Beta, we have been working to have this for launch.
  • In response to all the requests for bumper jumper configuration, we also plan to support this for launch.
  • We’ve heard your feedback regarding playlist variety, and have made some adjustments to improve this. You know what else would improve it? More maps and modes.
  • We’ve heard your feedback on the Paratroopers Scorestreak having some edge case issues. We made some adjustments today, but they didn’t address the core issue in the way we wanted. We’ve got new fixes coming soon.
  • We are investigating a bug that causes some players to be kicked back to the Main Menu after accepting an invite from the load screen of any map.
  • There is a bug causing the title to crash when an invitee accepts an invite while entering a match when the inviter is also entering the match.
  • Some of you have noted that the incendiary shells feel too strong. We’re looking into data to determine if a nerf is needed.
  • Improvements to Party UI / UX are underway. Implementation date is still TBD, but know that we are actively working on it.

Thanks so much for sharing and keep providing feedback up on both our survey and Reddit thread.

See you online!


UPDATE, AUGUST 28TH: 

The first weekend of the WWII Private Multiplayer Beta on PS4 has come to an end. Your support these last few days has been been incredible and extremely helpful; we really cannot stress this enough. Thank you to everyone. We have a healthy dialogue going with the community, and we want to keep it that way. Make sure to leave your feedback on our Reddit thread. As we gear up for Weekend 2, we wanted to share with you some more key items we are working on:

  • It has come to our attention that some users are seeing an incorrect error message saying servers are down when they are not.
  • We have identified a rare bug where users are seeing a false message about players being kicked from their parties. We have identified and fixed the issue.
  • We are aware of a bug that prompts you to “Unlock and Equip” an item, but it only unlocks the item and does not equip. We are working on fixing this. (It’s annoying to us too.)
  • Some of the battle chatter and hit marker audio still requires some fine tuning. Specifically, the NPC call outs of enemy positions need some addressing.
  • There is a bug that is causing some party members to lose connection with the lobby host.


Also, there are a number of features and adjustments that we are still working to optimize for launch, as well as some things we want to test further based on your feedback. These include:

  • Adjusting Dom kills to 100pts, from 50.
  • Increasing TDM end match score to 100.
  • Hit feedback improvements, including better audio and more obvious headshot indicator
  • Reducing Molotov to x1 per Scorestreak.
  • Sprint out to ADS time refinement.
  • Incendiary Shells as default off, and perhaps need to be nerfed.
  • Paratrooper strength / cost balancing.
  • Recon Aircraft too vulnerable to rifle damage.
  • Color Blind support option.
  • Bumper Jumper and other key controller configs.


These items aren’t final, but your feedback will help us greatly as we continue to test. There is a lot more on our radar than the above items, and we will keep using your feedback in the week ahead. Stay tuned for more updates and perhaps a few surprises, and thank you again for your continued support and encouragement during our Beta testing process.

See you September 1st for Weekend 2 on PS4 and Xbox One!

 

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